Gemini
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GIMINI


Description
I created my first indie game named Gemini. I got the concept from the Deconstructionism. The avatar can be divided into two parts and trigger or alter the functions of map plates to control other ingredients. Based on the core mechanics, the game features indirect control, multipurpose design of ingredients and cooperations.
Distribution
- Design: namesBlue
- Art & UI: namesBlue
- Programming: namesBlue
Development Document
















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